How to design effective learning opportunities? Why is learning by experience often more efficient than learning by studying? How to provide the learning experiences needed to respond to current challenges? Using computer games and games in general for educational purposes offers a variety of knowledge presentations and creates opportunities to apply the knowledge within a virtual world, thus supporting and facilitating learning processes. An innovative educational paradigm such as game-based learning, which is considered suitable for the given purpose, is described in this article. The connection of the collaborative social context of education with game-based learning is discussed in the first part of the paper. The second part of the pa...
Educational game promotes self-learning of students and allows them creating positive associations r...
Today’s workplace challenges are based on the belief that the group can face current challenges bett...
Game-based learning is to present the instruction by games in learning, with the main purpose of tri...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
Besides the ability of making learning more interesting, educators and researchers have been explori...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
Learning and playing represent two core aspects of the information and communication society nowaday...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Today’s workplace challenges are based on the belief that the group can face current challenges bett...
Educational game promotes self-learning of students and allows them creating positive associations r...
Today’s workplace challenges are based on the belief that the group can face current challenges bett...
Game-based learning is to present the instruction by games in learning, with the main purpose of tri...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
Besides the ability of making learning more interesting, educators and researchers have been explori...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
Learning and playing represent two core aspects of the information and communication society nowaday...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Today’s workplace challenges are based on the belief that the group can face current challenges bett...
Educational game promotes self-learning of students and allows them creating positive associations r...
Today’s workplace challenges are based on the belief that the group can face current challenges bett...
Game-based learning is to present the instruction by games in learning, with the main purpose of tri...